hi i have a pong file and when i add seem good on “scene” but in game seem like less pixeles, worse .-.
Are you running the build on proper Quality Settings?
where to check ?

Are you using the png as a sprite or a texture?
If it’s a sprite, possibly you’re way zoomed out in your scene view and the quality seems fine from a distance?
Else try setting the file’s compression to none for the platform you’re running.
Then try to enable mipmapping by ticking the “Generate Mip Maps” box.
From that screenshot, I see 2.3x, which means you are zoomed in. Zoom back out on the game window.
so is normal?
Once more, if you are zooming in on the game window, it will look pixelated…
Set this to 1x like Brathnann stated. It’s located above your game view window.

yea i know if i do that look “fine” but doesnt have to look in the same way if i zoom onscene than on game ?
No.
If you just want bigger images, you have to make bigger objects based on how it looks through the camera. If you’re zooming, that’s just like using a digital zoom on a camera pretty much.
When you zoom in game view, you zoom on an image that’s rendered at the 1x scale. In scene view, you don’t actually zoom. You just navigate the scene and the scene editor renders things based on the editor’s camera position.
The editor is upsampling the rendered view, so no, that’s not a thing in the build.
so its normal ?
ty