PNG Sequences play in sync

I have 3 PNG Sequences all of which are duplicates, they play the same sequence.

All of them trigger at different points by using SetActive(true); on a button press and they all play from the beginning the moment they are set active.

However, when they set active, I want them to be in sync with the one before it, at the moment they are not in time with each other.

Does anyone know how to achieve this?

I don’t know what you are using for playing those sequences, but it seems very likely for me that those scripts have a start time somewhere.

You could have a static variable to store that and only set it in the first one.

private static float startTime = -1;

void Start() {
    if (startTime == -1)
        startTime = Time.time;
}