I have a .png file that was created by our designer and it looks fine in Photoshop, Preview and every other image viewer I look at but when I import it into Unity it has some very interesting artifacts. I cannot tell where they are coming from.
Photoshop File
Unity Preview Window*
I have the Texture Importer set to GUI because this is just going to be put on a plain that is Transparent->Diffuse. I have done this with multiple other images and it works fine. What am I missing here?