Png Surfaces transparent overlapping

Hey there,

I didn’t find any solution after many researche, maybe there is a chance here : my issue is that i need to use a transparent shader for rendering my ‘cut out’ style character here ( and not an opaque shader with Alpha clip ). But as you can see it’s creating overlapping problem.

There is a way to avoid that ? a setup in shader graph ?

even if i need to script something for that no worries i’m open to any solution. Thanks !!!

transparents by default will be sorted back to front.
this may change from frame to frame based on the camera angle. adding a custom “sorting priority” to each material may solve this - but is pretty tricky and may introduce other issues when it comes to other renderes overlapping or intersecting.
using alpha testing instead always is a good idea as this will give you a proper depth buffer and sorting becomes less of a problem.