Pohoton weird syncing

Hello people!

I am using PUN to sync my players position, it works all, i can spawn in a second player but the problem is,
If my character moves, the other character moves too, same for him…

How is this possible? Can someone help me? Thanks!

—Fixed :slight_smile:

private void Update()
{
    if (GetComponent<PhotonView>().isMine)
    {
        // character movement code here
    }
}
1 Like

Fixed it, but stil thanks!