Hi
I’m pretty noob with Unity, and trying to create spaceship movement like so:
- Player clicks somewhere on the screen (got this part going…)
- Ship starts moving forward while rotating toward the target point - think of the way planes move through the sky, only no gravity.
- Ship has to accelerate at first and decelerate when approaching the destination
I have looked at tons of scripts, and all of those first rotated the moving object to face the target, and then moved it - this is pretty easy to achieve. I’m looking for a curvy movement, the way airplanes actually move through the sky.
Big thanks to anyone who points me in the right direction.