I imported an LAS point cloud using the ‘Point Cloud Viewer and Tools’…converted to mesh. For some reason, I can only get it to show up as a single color applied to all my points. Is there a setting I’m missing for it to apply the true colors assigned to the points such that it looks like a real world view? Or is there a shader I need to download and apply it to the point cloud mesh after it’s imported? If I import the same LAS into ReCap everything looks as it should…understand this isn’t ReCap, but want to point out that it’s not the LAS file…
I tried bringing it in as a point cloud first, but the program has you run through a process of converting to a .bin file and then nothing happens after the conversion…I’m unable to drag and drop the LAS nor the BIN file into my scene, which is why I ended up going with the mesh route. I’ll take a look at the vertexlit shader tonight and let you know the results.
I tried applying a whole bunch of different options to no avail…didn’t see any options though that specifically said vertexlit shader…do I need to download that from somewhere else?