I am adding a Proximity Mine, it has a circle collider with a radius of 2.5 that is set as a trigger. Once someone enters the trigger, an explosion prefab is created at the location of the mine. On the explosion prefab I have a Point Effector and a Circle collider with a radius of 4 (see attachment).
When the user enters the collider the explosion is created and the point effector hits the player, but for some reason no matter where the player is, the player is shot upwards. The should be shot in the direction that they are from the mine. What am I missing here?
Edit:
I did notice that once the character exits the circle collider with the effector, that it’s X velocity instantly goes to zero