Point filter + anisotropy. Is that possible?

I’m curious, if is it possible to use anisotrophy with point filter. I’m happy with point filter itself, it give the effect I wanted, but the mipmapping looks ugly, the transition between different distance mipmaps are not smooth enough, it’s kind of noisy. Little bit better than without any filtering, but still not OK. Anisotropy should be the key, but in point filter mode, it is not available.

I’m using low resolution texture, basically it’s a tileset. Similar to the one used in Minecraft, except, the tiles are not exactly eachother and bordered with colors of the tiles themselves to prevent that pretty bad effect, when mipmapping blurs the texture and make the border strange.

Hi, sorry to super necro this post but I want to know this too!

EDIT: GOT IT! Set the texture type to “Advanced” them, change filter mode to “Point” of course, them disable “Generate Mip Maps” toggle.

i don’t think that’s the same thing! it’s just sampling the full texture so it looks sharper. but anisotropic filtering should mip in one direction as to look correct from an angle.