Hi,

Is something like Rect.Contains for radial areas? I need to check if point is in specific circle without using colliders.

Just do this:

- calculate the vector from your circle center to the point you want to test.
- Check if the squared magnitude is larger or smaller than your squared radius of your circle.

More concrete:

```
public static bool InsideCircle(Vector2 aCircleCenter, float aRadius, Vector2 aPos)
{
return (aCircleCenter - aPos).sqrMagnitude <= aRadius*aRadius;
}
```