Point light cannot correctly illuminate the model

I encountered an issue where the point light cannot illuminate the model properly. During our multiplayer test, we found that the point light on the client side cannot illuminate the model, while it works fine on the server side. I checked the textures and shaders of the models, and they are the same. Both are using the URP Lit shader with identical settings. The lighting configuration is also the same. However, for some reason, the client-side point light doesn’t illuminate the model even when it’s very close.

I placed a point light next to both models, and when the range is set to 3, the model on the server side gets illuminated, but the one on the client side does not. I had to increase the range of the point light on the client side to about 20 for the model to be illuminated. I’m not sure why this is happening. Does anyone have a good solution to make the model on the client side illuminated by the point light within the same range as it is on the server side?