Point light distance

Unity: 2021.3.2f1
URP: 12.1.6

For example, there is a “torch” that should illuminate the room, but in the URP it only illuminates the corner very weakly. I wish it would light up the whole room.

When changing the “Range” of light - the changes are minimal.
Without URP it was light throughout the area.

If this is not a bug, will some functionality be added to increase the range of light? I did not find any information in the roadmap

I mean the concept of “range” is unrealistic and is mainly used for optimization purposes

If you want more light, increase the intensity. If you want a different falloff then… That’s probably not easily possible with URP. (You can try this though: Custom Light Fall-off URP )

This is not a bug, this is an intentional change to how lights fall-off to be more realistic to light in real life: that is to say an exponential fall-off. You’ll notice in your image that changing the range does brighten up some of capsules further away from the light, but clearly not very much. It’s quite a substantial lighting change from SRP to URP and it regularly throws people off because lights seem bother stronger (around the source point) and weaker (the brightness diminishes quickly) than they are used to.

Like @AcidArrow says, it sounds like a different fall-off is what you’re looking for, something a bit less exponential and more linear, though it’s actually quite straightforward to customise in URP, I’ve talked about that here .