Which falloff algorithm does Unity use (linear, quadratic, etc.)? Is there a way to switch the falloff formula, or maybe tweak the parameters?
Thanks!
Quadratic attenuation. There’s no way to change the falloff formula.
Which falloff algorithm does Unity use (linear, quadratic, etc.)? Is there a way to switch the falloff formula, or maybe tweak the parameters?
Thanks!
Quadratic attenuation. There’s no way to change the falloff formula.