point light issue

I’m busy placing a point light indoors, for lighting effects… I have one placed as I want, but I need a string of them in a row, however, when I duplicate the asset it seems to render the original light null… all I’m doing is moving it down a hallway on the x axis… if I turn it off, the original light shows it’s effect again…

any ideas?

ta

It sounds like you’re exceeding the Edit → Project Settings → Quality → Pixel Light Count limit. This number says how many pixel lights can effect an object. Increasing this number should fix your problem.

thanks, I’ll try that, though I only have 3 light sources in the scene so far…

Any idea which setting are applied when running the game view in the IDE?

thanks

thanks… that sorted it out… :slight_smile:

still curious as to what quality settings the game view uses, beautiful and fantastic both had enough light sources to be able to render the lights… so I’m guessing a lower quality?

thanks again…

If I had paid closer attention to the editor I would have seen that you can set the editor settings in quality settings!

So asked and answered I guess…