I have an issue with a point light lighting an object in unity3D. In editor all is working fine but when exported no light from the point lights.
I have a room that is lit by baked emission and a object in the center that is baked too but also lit by the point light that is set to realtime. This looks good in the editor but iOS totally skips the point light.
The point light is “culling masking” to only lit the object in the center when I set the point light to baked the culling mask is not working and the point light will lit the whole scene. So I need to set these to realtime.
Is a realtime point light supported by iOS or is this a bug?
Thanks!