Hey all,
I noticed for some of my point lights (not all), if close enough to a wall, they create this ring-like artifacts. Now, I know this type of thing is a common issue, but it is very pronounced for certain object’s textures and almost completely unnoticeable in others.
Here’s an example:
Compared to this, which looks great.
I’m using Deferred Rendering and this happens with or without shadows turned on. I use either spec diffuse or diffuse for most materials, but this happens for either of those shader types.
Any ideas what’s going on?