It seems that the default unity point lights create these artifact rings. Normally they’re too small to notice but on scaled up models they can really stand out.
Is there any way to fix this or reduce the visible artifact?
Is there any way to fix this or reduce the visible artifact?
It looks like you’re using gamma color space instead of linear. I recommend switching if you have a Pro license. It doesn’t reduce the artifact completely though. You have basically reached the limit of what your monitor can display - only 16 million colors. The way to solve this is to use textures or any other source of noise.
Thanks! It looks better now but only with it switched to forward rendering. Deferred still looks bad though
Yup… you still need some textures… even a very faint noise will do… as long as its not just flat color everywhere
Yep… haha I put a ground texture and it completely went away. Weird I don’t know why it does it on a flat colour texture. But thanks again
HDR fixes this.