Point light shadows not behaving

for some reason i am getting extra shadows on my scene

but when i move to below, the buildings cast shadows properly:

can anyone tell me why these extra shadows are being created, or how i can get rid of them?

Hi, sorry but we don’t have enough information to be able to reply. Can you provide you HDRP version, Unity version and is it possible to have repro step / point light settings?. Just based on screenshots it is hard to deduce anything.

Note that you can inspect the shadow atlas to see the shadow map of the point light shadow (in windows → render pipeline debug) and see if anything is wrong with it. thanks

would it be helpful if i can link you to a repository where you can test it for yourself?

I’m fairly new to HDRP and only upgraded due to a limitation with URP.

Unity Version: 2020.1.13f1
HDRP Version: 8.2.0

Light settings:
https://imgur.com/a/26yWxLD
gif of incorrect shadows:
https://imgur.com/INSLAgV

would it be helpful if i can link you to a repository where you can test it for yourself?

yup, link to project where we can repro the issue are fine. Thanks

by the way, latest version of HDRP for 2020.1 is 8.3.1 . Could you try to upgrade to it? thanks

here is the link to the repo

please make sure to clone the “Laurent” branch. that i created just for this issue
https://github.com/arcturus125/Agile-Assessment/tree/Laurent

Okay so i figured out what i was doing wrong, rookie mistake on my part.
when i place a building on the floor, that tile on the floor goes black - using a material set in code during runtime.

this material is not a HD material. and so the HDRP didnt really know what to do with it.

fixing the issue now.

Thanks

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Glad you find your issue.