Point Light shining trough wall

Hi, I’m learning Unity and I try to use the point light in my scene. But I have a problem where the point light is shining through the walls:

How can I use a point light without reducing the Range of a point light and the point light isn’t shining through the wall?

All the walls of the cube are static and the ‘Cast Shadows’ Properties are on ‘Two Sided’.

Thanks for your help

Reduce intensity and increase the indirect intensity value

I reduced the intesity to 0.25 and increased the indirect intensity in the lighting settings to 5 (maximum).

But nothing happens, as you can see in the image.

7619164--947239--pointlight2.PNG

Here are my Lighting Settings:

This solution is for baked mode… For realtime lighting you can’t do anything

It’s also no solution for baked mode…7619335--947305--baked.PNG

You must bake the lightmap… see the lightmapping tutorials

I did and I also cleared the Baked Date. Try it for yourself with the cube and the point light…