Akura
1
Hi, I’m learning Unity and I try to use the point light in my scene. But I have a problem where the point light is shining through the walls:
How can I use a point light without reducing the Range of a point light and the point light isn’t shining through the wall?
All the walls of the cube are static and the ‘Cast Shadows’ Properties are on ‘Two Sided’.
Thanks for your help
Reduce intensity and increase the indirect intensity value
Akura
3
I reduced the intesity to 0.25 and increased the indirect intensity in the lighting settings to 5 (maximum).
But nothing happens, as you can see in the image.

Akura
4
Here are my Lighting Settings:
This solution is for baked mode… For realtime lighting you can’t do anything
Akura
6
It’s also no solution for baked mode…
You must bake the lightmap… see the lightmapping tutorials
Akura
8
I did and I also cleared the Baked Date. Try it for yourself with the cube and the point light…