Point light throws shadow in combination with other lights

Hi there,

when we try to use a non directional light to light up our scene it generates this weird shadow in combination with our player’s spotlight. The dark area you see in the image is where the spotlight cone hits.


We tried:

  • changing the importance of the light sources
  • checked the normal maps
  • checked specular settings

It kinda works with the directional light, but the scene is not as atmospheric and looks a bit dull.

Have you tried increasing the pixel light count in quality settings?