Hello,
I made shader graph to create planet colors based on vertices height following this tutorial:
But it works with directional light only. Is it possible to make this shader work with point light? I’m very noob at these shader things at the moment and I don’t even know where to find information about how to do point light.
Thanks in advance.
Did you ever figure this out? I’m having the exact same issue. Even if I create my shader from the “2d lit sprite” type the point lights do not render at all, but global light does. (using all the new 2D experimental lights).
This is a serious serious bummer for me… It means if i want to use the cool new 2d point lights i cannot use ANY shader graphs? Ugh.
I decided to do texture generation based on height instead of using shaders for coloring planets in real time. I couldn’t find out if shader graph support point light or how to do that.