Point light's light cut in half

Hey everyone,

I have a weird issue since I’ve switched over to HDRP, my point lights no longer spread light properly across scenes. Instead the light abruptly stops in one direction, while spreading properly in another. Rotating the light makes no difference, nor does moving it. The ground tiles are all individual objects if that helps. Any idea what might be causing this?

Thank you, Kevin

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Are you sure this is point light? It looks to me it’s spotlight.

Yup, I am 100% sure it’s a point light. Not only that, but I have several point lights in several levels and they all act the same, they all point in the same direction. However, from one level to another, the direction does change.

This works fine on my 2018.3.1f1 version, but it stopped working when I converted to 2019.2.17f1 and to HDRP (I didn’t test before I switched to HDRP).

I just found the solution, archiving for those who might wonder. My floor material was using a Normal Map Space as Object Space instead of Tangent Space, which caused this.

3 Likes

Oh, maaaaan! thanks! HAHAHAHAHAHAHAHA

I had this problem, and for me it was because I set a one plane scale value to 0 ([9,0,9] exactly, solved with [9,1,9]) (no texture was used)

How did you fix it? I have the same problem.

The problem could come from UVs in general, here an example:
Mesh without UVs (or not qualitative UVs I would say) and a spot light:
9061702--1253092--upload_2023-6-6_21-4-40.png

Same mesh with UVs and same light:
9061702--1253095--upload_2023-6-6_21-5-49.png

Hope this can help someone