I’m using a handful of pointlights in one of my scenes, and sometimes they work just fine, but sometimes they are mostly all off. The scene plays at 60+fps, so it isn’t like the gpu is straining at all, so I’m not sure why Unity is turning off my pointlights. The strange thing is, sometimes I play it and all the lights are on and working, and everything runs great, but sometimes when I run it, a chunk of the lights are not working.
I did a search online for this and found people saying that you need to raise the Pixel Light Count to fix this. I raised the pixel light count way above the number of lights in my scene but it doesn’t seem to have any effect.
When you are over your “Pixel Light Count” or when Unity detects a slowdown, it will sometimes disable your lights. To ensure a light cannot be disabled automatically, you can set the “Render mode” of the light to “Important”
Deferred, but I had no idea which was better for many lights, so thinks for that info @ArachnidAnimal ! I found out my problem had to do with Baking. I turned them all to realtime and they work fine now. So I should really start a new topic about why baked lights won’t work, but I’m satisfied leaving them realtime for now, my fps rate is still Kosher. Im still curious as to what the issue was though…