Hello everybody,
Im new on this forum and on Unity.
I would like to develop a Point n Click Game with precalculate 3D renders.
Do you think Unity is a good tool for this kind of game?
What i mean bw Point n Click game is :
*360° view from a static point
*Click on picture to follow a path, open a book etc.
Finally, its 2D treatment… Ive thank about 360° QTVR but I dont know if we can easily use them…
Thank you a lot to help me.
360° ? I highly doubt Flash will do the job ! So I guess you are left with Unity like software !
Welcome to the forum, paploo!
When you say you want a precalculated 3D rendered scene, do you mean you need to render multiple views first with the modelling software and use this arrangement as a scene (like QuickTime VR or the Google street view)? Unity doesn’t have a direct way to render this type of view. You could approximate it with a skybox, but the perspective won’t change, so you probably won’t get the effect you expect. Unity is good for creating scenes composed of multiple 3D objects, but these are not prerendered with the modelling app, they are generated live. If you need the typical photographic VR type of system then there are probably easier ways to go than using Unity. For most other tasks, Unity is a pretty flexible 3D system.
Thanks a lot for your answers.
Actually, there is a video about a software that resumes well what I wish to do.
Thats the way Id like use because Im a 3D Graphist and I like create nice pictures with good render motor (I use V-ray). And because its an adventure game, I dont really need a full 3D live render like Unity I presume. With this kind of solution, Im near to have no polygons and texture sizes limits.
Do you see what I mean?
Anyway, sorry for my poor english and thank you again to help me. 
Tom - aka paploo -
PS: Some examples of referencies games for me:
And of course Myst 4.