I have a triangle(part of a mesh) that is created from vertex and a green point which should be snapped to that mesh(pink triangle). The main problem is that I know only X and Z of a green point.
And mesh can’t have colliders on it. How can I find Y of that green point?
Triangles vertex can have different positions.
Green point also can move according to X and Z.
2 attachments: Top view and side view.