Hey guys. I’m trying to make points in Unity (Meshtopology.Points) to each have a texture, much like a particle system. This problem has been treated by 2 other threads with no response. Now I’m asking again, and I would also like so see a Unity Dev’s take on this issue. Normally, in OpenGL, one can use gl_PointCords to fetch the texture coordinates for each point sprite. According to https://www.khronos.org/registry/gles/extensions/OES/OES_point_sprite.txt , the coordinates are calculated as follows
Of course this doesn’t work for me. I hope someone can do this.