I am trying to add hovering labels for different parts of a model. They are triggered when the user mouses over an image in a world space canvas. When I start out using the camera that points at the model, the label triggers properly. When I switch to the camera, in order to trigger, I have to mouse over one small part of the image. Any other point does not work. Does anyone know why this would happen?
Are you using any form of Collider2D? Those colliders shrink when rotated or viewed from most angles.
Are you using Physics.Raycast()? If so, are you getting your ray from the right camera?
The main reason why I had been trying this was because I needed to pass data between the two different scenes as actions in one would affect the state of the other. After I found out about PlayerPrefs, that solved my problem of passing data for me. Now I don’t need to worry about containing everything in one scene. Therefore I switched over to using two scenes.