Hello,
I am very new to shaders and have created a basic vignette-like shader that looks like this.
What I would like to do now is somehow create cracks in this “shield”, something like this:
Where do I start to make this? Is it possible to make this procedurally? If not, I have to use a texture with the cracks already on it right? But then how will it scale with resolution, and what size should the original texture be?
Thanks for the advice!

