I think you would have to correct for it after the call to look at:
function update(){
transform.LookAt(target);
transform.rotate(90,0,0);
}
That’s from reading the reference. I haven’t actually tried it or anything as far as rotation but I would think you would rotate it 90 on the x axis.
You might also be able to reorient it in the editor somehow, so front is bottom, or in a modeler before it was imported if it’s always the bottom that you want to point at something.
I was hoping there would be a more elegant solution but regardless it doesnt work. I should have stated that it was a skeleton and i was trying to make the parent joint look at the child joints.position. This is a Velert ragdoll as seen in hitman 2.