Poke interactor should limit hand/controller visual position

The poke interactor feels very floaty without the hand actually colliding with the poked object. The Oculus SDK does this a lot better - hope to see this native in Unity as well soon!

This is on the roadmap, though I will say in mixed reality apps it is better to not decouple the hand from the tracking in my experience.

Thanks for your feedback!

Hey Eric, I guess it could be down to personal preference but I vastly prefer the Oculus poking. Happy to see it on the roadmap, is there an ETA as well?

No ETA sorry. I might try and whip up a sample showing how to do that in time for 2.4, but I can’t promise I’ll be able to get it in.

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