I just wanted to show this Character Design 2 Real-Time I created. Its kinda rushed, but I am happy with it enough to show. I plan on using this Character in a little game I am planing on making.
Yeah, I did notice that the hip joints where two low, I may have to fix that and re-skin it… and maybe add some more edge loops in the arm joints.
Rigging takes about as long as modeling the whole 3D model. I know why its a job profession in itself, its very time consuming.
The lights make the skin look strange some times, but the UVs and texture are pretty smooth, it looks fine when I take out the high contrast lights in the shot.
Not sure if it is my non-existent graphics card (intel integrated), but I get some glitches around the eyes and mouth… maybe too much detail in those areas for that distance?
Also, there is a visible seam around her neck/collar bones. You could hide that by moving the seam up to he edge of the cloth (assuming there is an edge loop there).
I think a bump map on her head ornament would be nice to add more detail, too.
Mine too…Why do you think this would happen? I have the default code for the web player, or is it something on my page crashing the webplayer? I will have to test this out…