Police Chase,Chase/Pursuit

Hello Friends,

I would like to express my concern about my game. I am going to make a 3D cop chase game in which a police car should chase me and ram it. However, I added my cop car as Rigidbody, Car Al Control(Script), Waypoint Progress Track, artificial intelligence control, artificial intelligence Car Audio), then I created extra script code which was the named enemy. In the end, I used a navmesh agent in an enemy script code for a cop car to chase my main car but it couldn’t work, so what kind of scripts can I use and How can I make a relationship with the target/object regarding cop car / normal car?,

A flowfield would work great for this, I made a flowfield asset here: RTS flow field movement system | AI | Unity Asset Store