Hi there !
I was wondering how many of you would be interested in an integrated tool that would render spherical harmonics global illumination per vertex, as the one I used to create this : http://www.patapom.com/O3D/Cathedral_Intro.html
(the demo uses O3D, the ancestor to WebGL by Google) (definitely have to port it to WebGL I suppose)
I know Beast already does that kind of job more or less as I’ve read about SH light probles in the forum but I was wondering how many of you use these light probles, and if you would be interested to “upgrade” to per-vertex GI ?
The cost of SH per vertex is very low in terms of computation although it makes your meshes grow by about 50% in memory.
Of course, that’s just an idea, I’m not even sure Unity can support such a feature yet and I have to do some serious investigation about that.
Let me know if you’d be interested and how much you would pay for such a tool !
Thanks.
. Pom .