In the project I work on currently ** Sanctuary Shattered Sun **, we are using heavily DOTS. However for now using SystemBase, with ECS, jobs, burst, or mix of these, depending on requirements.
We are planning implementing ISystem sometime in early 2023, when we start Kickstarter as a next project milestone.
I have used SystemBase in various other projects. Mainly for procedural generation . I have also made ** NeuralNet car racing ** and IK DOTS based mini projects.
None of my project are using SubScene conversion workflow. Trying be as close to “pure” DOTS that is feasible. Still using GO conversion work flow in various projects.