[POLL] Network backend for Asset Store FPS Kit

Hello, all.
I’m looking to create an advanced multiplayer FPS kit destined for the Unity Asset Store (actually, it will serve as the basis for a game I am developing, but I figured it would make a good game kit).

My initial instinct was to use uLink for the game kit. I own a uLink license I haven’t used for any released games yet, and I consider uLink to be the best choice for the kit, but my worry is that the cost of uLink will scare away customers.
There’s also Bolt which I do own, but I don’t consider it nearly as mature or as good as uLink at this point. There’s also TNet, which is perhaps even less mature for a twitch-action shooter than Bolt.

I definitely do not want to use Photon in any case. While it makes a good network backend if you don’t really care about security or latency, it is far from ideal for a twitch-action shooter and I’d like to avoid it if possible.

Some feedback on this would be greatly appreciated.

I would say wait 2-3 months and use Bolt. It will be way better than the others when they get out of beta.

I think anyone willing to use uLink would not necessarily need an fps kit for their project.