Hello, all.
I’m looking to create an advanced multiplayer FPS kit destined for the Unity Asset Store (actually, it will serve as the basis for a game I am developing, but I figured it would make a good game kit).
My initial instinct was to use uLink for the game kit. I own a uLink license I haven’t used for any released games yet, and I consider uLink to be the best choice for the kit, but my worry is that the cost of uLink will scare away customers.
There’s also Bolt which I do own, but I don’t consider it nearly as mature or as good as uLink at this point. There’s also TNet, which is perhaps even less mature for a twitch-action shooter than Bolt.
I definitely do not want to use Photon in any case. While it makes a good network backend if you don’t really care about security or latency, it is far from ideal for a twitch-action shooter and I’d like to avoid it if possible.
Some feedback on this would be greatly appreciated.