Polly count budget?

We are halfway through our production of our game and we are starting to see frame rate problems. I was wondering if anyone knew what is a good polly count budget for a level to maintain a decent framerate.

I understnd that other factors are involved too, but I was hoping for a generic estimation soley for Polly count.

Also, will publishing the game solve some of this problem because it is not running the editor at the same time?

pure poly you have quite a few, the actually restricting part will be how many shader work your “polygon related stuff” (aka materials and textures) cause.

also its a matter of surfaces. you should have as little distinct object as possible as you will reach a border where it starts to degrade seriously between 1000 - 4000 draw calls.

with pure flat shaded colored polygons, having a few hundred thousand polygons is easily possible generally

That’s good to know. The topography for our level is all one object (minus a few floating bits) and we have been very conservaive with population items up to this point. I will have to look into our collision meshes as another cause.

have you checked this?

http://unity3d.com/support/documentation/Manual/Optimizing%20Graphics%20Performance.html