Poly Count issue.

Hello guys, I was working on a project in Unity 2018, in that version I can see the render Triangles in the Stats and in the profiling.

After the migration of the project to Unity 2019.3.15f1, I lost that information in both sections, and in the stats sometimes show a number that not correspond with the elements of the scene.

I know that Unity 2019, introduces SPR batcher a new batching system, is there any problem with that system and the render triangles info.

I would like to know the poly count is quite important for the project in order to profile the game better.

Thanks.
Ed.


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A lot of those stats has been incorrect while using SRPs, I wouldn’t rely on them unless you can verify somehow they actually show believable values.

As for SRP batcher, there’s this script that lets you toggle it on/off and get it’s stats properly so you can see it’s impact better: SRPBatcherBenchmark/Assets/Scripts/SRPBatcherProfiler.cs at master · Unity-Technologies/SRPBatcherBenchmark · GitHub