Hello guys, I was working on a project in Unity 2018, in that version I can see the render Triangles in the Stats and in the profiling.
After the migration of the project to Unity 2019.3.15f1, I lost that information in both sections, and in the stats sometimes show a number that not correspond with the elements of the scene.
I know that Unity 2019, introduces SPR batcher a new batching system, is there any problem with that system and the render triangles info.
I would like to know the poly count is quite important for the project in order to profile the game better.
Thanks.
Ed.
