Not sure if its the right forum but since I’m using the linux editor I figured I’d post it here…
I have a probuilder shape (plane) that I’m modelling with polybrush. I save the scene, bake the navmesh (it works just fine) and play the scene (still fine) then after returning from the player the plane gets completely flat. Funny thing is that when I restart the editor the changes are there but when I select the plane it immediately resets and becomes flat again.
Everything works without issues on .NET 3.5 tho…
2018.1b13
I have the option turned on but when I click on the mesh and then go to tools->polybrush->bake vertex streams the list is empty. There used to be a component containing the vertex streams that appeared in the inspector when I used it with unity 2017.1 but now its not there.
Im using probuilder from the asset store its 2.9.8f3
same for polybrush its 0.9.13b0
Is this repeatable, or just for that particular object? It seems to me that the z_AdditionalVertexStreams component was somehow removed, and that is why it no longer shows your changes.
It happens when I have an object that is also a prefab (only .net 4.x). When It’s not a prefab it works just fine. The additional vertex streams option doesn’t help
It seems at least one of the reasons for the changes disappearing is unity’s Static Batching not integrating the Additional Vertex Streams that polybrush added. Not using static for the objects containing polybrush streams is a workaround
Any updates on this? I got a Color Blend shader that uses object height, but if the object is statis its just changes to Wolrd pos so the colors got mixed wrong.