Hello there!
I run into some issues using polybrush 1.1.4 in Unity 2023.1.0. There has been a setting called “Lock Brush to First” to avoid painting prefabs on other meshes. I can’t see this setting neither in the preferences, nor in the polybrush window.
Where can I find this setting now, or how can this setting be reproduced?
Thanks in advance.

Obsolete? I mean I use this so I can paint on terrains, I have to manually turn of mass amount of objects to paint now, this is pretty annyoing, is there an alternative workflow to isolate a mesh for use with polybrush since its now “obsolete”?
Did anyone find a fix for this? Currently trying to sculpt static mesh “Terrain” pieces to conform to other geo and I’m constantly starting a sculpt on the other meshes, which is not what I want to do at all. I just want to keep it locked to the mesh that is selected.
Not sure in it will help but maybe mark objects untouchable may help(near visibility mark)
Wtf is this? You literally can’t paint grass or actual details on anything now, because they’ll end up being placed on top of each other. Why the fk would they remove that???
Reverted back to v1.0.2. Sucks to use a much older version, but I can’t do the most simple thing with the current version, seriously wtf.