Using Unity 2021.3.23f.
When my cursor hovers onto the mesh, it messes up my mesh and throws these errors:
I thought it’s because the flip normal but it is the same on my stairs and box.
Using Unity 2021.3.23f.
When my cursor hovers onto the mesh, it messes up my mesh and throws these errors:
I thought it’s because the flip normal but it is the same on my stairs and box.
Yup this is a major bug, hopefully it will be fixed soon. Having the same issue. It works for me in a new project but yeah, dont want to start over just because of this.
The fact that Unity relies on those tools to let us do decent and basic work and that those tools breaks on such simple operations, buffles me out completely. How can no dev found this out prior pushing the update? How come this isn’t instantly fixed as it breaks on such a basic level?
Totally agree, thought the same thing. I’ve switched to uModeler and probably Microsplat Mesh Paint.