I’ve tested Polybrush a bit for prefab scattering and it seemed like it would do the trick - I loaded my brush with prefabs and set a random scale/rotation variable and (while crazy laggy) it worked. However once I selected my mesh in the game map scene and tried to use it again, all the controls below the Current Palette section in the palette were gone - no way to randomize scale/rotation. Does anyone know how to get it back?!