Hey folks, I imported Polybrush v1.0.0 to my project by using the Package Manager and unfortunately, the shaders responsible for vertex color blending and texture blending are not present.
I, then imported Polybrush using the Asset Store and there they are, however in Asset Store the current version is v0.9.15.
So how can I import the Polybrush with the blend shaders from the Package Manager?
Hi! Because the 1.0 version needs to support Scripted Render Pipeline, we can’t include the example shaders in the package (would cause errors with the SRPs). There is a new “Samples” area in the Package Manager, where you can download the example shaders for your project type/SRP Just open the Package Manager, find Polybrush, and look on that page/area - let me know if you need more info!
Understood, thanks for the quick response. I could see this “Samples” area in 2019.1, but it is not available in 2018 LTS. Can I have this samples in 2018 using Polybrush v1.0?
Unfortunately no my friend, the samples area only appears on 2019.1. It is really annoying, the only solution, in this case, is to create a custom texture blending shader compatible with Polybrush http://www.procore3d.com/docs/polybrush/shaders/
Does anyone have such shader for Unity 2018.x?
I tried importing the StandardTextureBlend shader from 2019.4 project into a 2018.4 project, but it doesn’t seem to work and Polybrush is still saying that there’s no corresponding material on the object even after I’ve applied the shader to it.