Polycount for RTS game models (PC)

Hi everyone i just started with Unity and i’m doing some models with Blender. I’m still learning and i wanted to know aproximately how much polys a building or a character from a rts game has.I know is a very wide question so i want to have a little idea for start.

A few things about the game are that i want it to be for PC and i I don’t want it to be the most amazing graphics game so i want it to don’t need high requeriments more like low-medium.

Thanks in advance!

Ummmm… So I think you should keep the models between 500-1500 and textures betweeen 256-512. It wont have any problems running on most PCs.

Thanks for answering Miguelvesga! That’s the numbers i have seen in some models for rts game. So i suppose is the standard :slight_smile:

Anyone can give more info about this?

Well, the less DCs you have, the better. So… ~50k Triangles on the viewport must be ok :smile:
If you want to save memory, use atlas textures and static batching. Avoid using Vertex/DX11/Complex shaders and everything will be fine.

As few as possible while maintaining quality is the rule of thumb I guess, of course you need to take the target platform into account.