Polycount for Trees used in forest

Hello all
i am working on a 3d game for pc ,
i am currently working on a forest scene with will have like 190-200 trees
I want to know that what is a good poly count for trees currently i have free speedtrees tree models provided with unity with have somewhere like 7000-7500 polycount?

I am planing for making my own trees so what will be max poly count i should target to get on my tree models ?

###The key to trees in a forest environment (or really any models anywhere) is to consider the resources your platform has and use them wisely. Also make sure you have LODs and occlusion culling set up as this will do wonders for such scenes.

If you are working on a mobile game, somewhere between 100-250 tris in the “high-poly” version and 2 tris (a billboard plane) for the further LODs. If you are working on a PC or console app it will vary widely: high end devices may be able to take around 1500 for up close trees but the furthest should probably still be a billboard.

Finally, make sure that whatever platform you are using, if your vegetation isn’t looking any better for the extra tris, get rid of them! There is no reason to push the limits on one thing just to say you have a 25,000 triangle tree. If you can save on your tree budget, consider this an invitation to add more image effects, bump mapped materials, etc. and further juice the visual quality of your game.