Polycount with SketchUp Blender

Hi, before all i must excuse myself for my english :slight_smile:

Now the question…
i’ve created a simple model with SketchUp pro 8 that consist in a plane with a cube and a cilynder exported in .obj
This is the asset imported in unity

After i have created the same model with blender and exported in .obj

After this in SketchUp i’ve set the plane, the cube and the cylinder as a separate element, and this is the result

The result is the same as in Blender.

This would mean that with a correct use of the “element function” you can use SketchUp as any other 3d modelling tool?

Sort of. This only works if you can split stuff up like you did. The problem with sketchup is that it doesn’t really use polygons (it polygonizes the faces when it exports), so it’s very difficult to control poly count sometimes or get clean models. In blender it looks like you created the cubes and cylinder as separate objects, which means there will be less polys, while in sketchup you just used the push/pull tool to pull out your shapes. By making them separate in situations like this it should work out ok. Be careful though, because more objects can mean more drawcalls. This also depends on material and a couple of other factors too, I think. General rule of thumb seems to be to combine stuff whenever possible.

I’m also using SketchUp and have been warned about having too many objects but this is confusing me. Don’t the models in the 2nd and 3rd pics use the same number of draw calls?