Hi! I have recently got a project of a Third-Person shooter game with different models and environment.Before getting into programming I wanted to make sure about the designing of models so I can guide 3D Modeller/Animators about my exact requirement.
I have been looking for polygon count that unity3d supports in a real-time game , after going through different questions, I got an idea that polygon per character should be from 1500-4000 for PC games,
But referring to this line “You may need to reduce the polygon count per mesh if the game can have lots of characters onscreen at any given time” I am wondering about the total polygon count for my scene, Like if I have total 6 character models in scene and more of different environments (buildings,bridges). What should be the total polygon count ?
And what type of polygon one is suppose to use in game
(Number of sides - Name of polygon)
I hope, I have made my questions clear. I would appreciate every kind of help. Thank you