Hi guys, I need to know how many polygons do I have to use for characters and environment in a PC game. It is a 3rd person shooter we are developing and I`m retopologizing some characters.
I found some old stuff talking about this (2011):
And I would like to know how many polygons could I use today?
BTW, 2048x2048 textures should be fine, maybe using LODs?
Very grateful my friends, cheers!