Hi, all. I have a issue still can’t get solve. everything in unity seems not good if look from beyond. Now I used best settings, but can’t get good result, could you help me please?
On the texture itself, Set the texture type to “texture”. Set the Filter Mode to “Trilinear”. Set the Aniso Level to 4. Try again.
Hi,Jaimi,thanks for reply. Now set Filter Mode to Trilinear, Aniso Level to 9. But same result…
The only way to really fix that is to use a higher resolution. You can alleviate it somewhat by using high anti-aliasing (true AA, not fake screen effect AA). Anisotropic filtering only works on textures, not geometry, and also it only works for textures viewed at an oblique angle, not straight on.
–Eric
Thanks, Eric5h5. Now resolution is 1920X1080, but antialiasing FxAA1PresetA is not true AA? what pluging(or effect) is true AA ? thank you.
True AA is set in the quality settings, up to 8X multi sampling. This requires forward rendering, not deferred rendering (which your scene doesn’t look like it would benefit from anyway).
–Eric
Hi,
You might check your material settings too…
If you’re using something like:
- ‘Transparent/Cutout/Diffuse’
- ‘Unlit/Transparent/Cutout’
There is an ‘Alpha cutoff’ slider that could affect the edges, and make it look like that.
If that is the case you can tweak the slider to improve it, or change to a different shader.
Hi,Eric5h5, the True AA is same result…
Hi, Mike Bastien. I used bump specular material.
Might be because you’re on deferred rendering. Multisampling doesn’t work in deferred mode. Try switching to forward.