POLYGON - War Beta

*** Update the trailer is now live!

It’s a pleasure to present the POLYGON - War beta.

After winning the 2017 Unity award for best artistic content we knew we had a lot to live up to in terms of the size and content of our future packs. We worked very hard on POLYGON - Dungeons and are very proud of the result.

This leads onto our next big pack, WW2 is a theme we have tossed around for years, at the time we were going to do it in the Simple style but we never thought we could really do it justice.

WW2 history is a huge passion for one of our team members Mike, When we set out to make a war pack we really wanted to go the extra mile. Because WW2 is so extensive and campaigns covered much of the planet at the time, we knew it was going to be hard to cover all the bases while still creating it in a reasonable time frame.

We also wanted to address some of the concerns of our users, therefore buildings must have interiors, so players can enter and leave buildings without needing a screenwipe.

Mike is a militaria collector and knows his weapons. From what we learned on Heist, users really appreciated the fact that the guns have separate working parts for VR play. We did the same for War, so most weapons will have separate parts, slide/clip/trigger etc. It’s also important you can aim down the sights of the guns so they can be used in FPS games properly.

This also applies to the vehicles, we wanted to make sure we at least had basic interiors for anything that has windows. The planes have a basic cockpit and separate joystick. The tracks on the tanks are setup with tiling uv’s so they can be scrolled to imitate movement and the wheels are separate so they can be rotated. The vehicles will also have multiple camo versions based off popular patterns of the time.

We try to anticipate users gameplay needs designing everything without a set perspective, our assets work well up close in VR or FPS and from a distance such as AR or RTS.

There is heaps more content coming to War very soon, the D-Day update will be live within the next week!

You can see the POLYGON - War Beta here with temporary screenshots:

***This is an early access asset pack. While we have made sure all assets are up to our usual quality standard, we may be making changes or updates along the way to the prefabs so please backup your project before you update!

8 Likes

This looks freaking amazing!!

Awesome!

Having interiors is a huge step in the right direction. I look forward to what else they will be bringing to the table.

Gah! I should have waited…

In any event, I’m reposting this comment so it’s under the right thread:


Good morning, team!

I put together a couple of short scripts that you can apply to the treads and wheels of the tanks to get them rolling (and obviously you can change these up as needed).

For the wheels, I used a simple autorotate:

using UnityEngine;
using System.Collections;

public class Autorotate : MonoBehaviour
{
public float speed = 60f;
public Vector3 rotateAroundAxis;

void Update()
{

transform.Rotate(rotateAroundAxis, speed * Time.deltaTime);

}

}

For the treads, I just animated the texture, but it looks great:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class animateTankTread : MonoBehaviour
{
public float scrollSpeed = -0.5F;
public Renderer rend;
void Start()
{
rend = GetComponent();
}
void Update()
{
float offset = Time.time * scrollSpeed;
rend.material.SetTextureOffset(“_MainTex”, new Vector2(0,offset));
}
}

2 Likes

you guys are awesome

I’m not really the biggest fan of the “size” of the packs. Sometime during the “Simple” series (around the Temple I think?), I started buying everything you pushed out (happy with 50% introduction discount). When Polygon series started I was still buying the ~15 Euros packs with the 25% discount. I even got a lot of earlier smaller packs on one of the huge Unity sales (Farm, Port, Airport etc. with 30% discount). I was grabbing it all just to have a variety of assets for prototyping (often in VR) - the only pack I bought for a specific project was the awesome Simple Racer. Then the Polygon Pirates came - it was a a huge pack and I hesitated a lot, but eventually got it at 40 Euros. Then we went back to the City & Heist at friendly prices which was nice. But then the Polygon Dungeons came and it was the first pack in a very long time that I didn’t purchase. It’s huuuge, it’s awesome but it’s just to expansive to add to my prototyping collection :frowning: And now it looks that the Polygon War will share the same fate :confused: Again: it looks great, it would be awesome to try and make a VR prototype with you flying one of those planes or maybe driving a tank, but I’m currently in a position that makes it too much of a cost to get it :frowning:

Cheers for posting this, this will be very helpful to get the tanks running properly :slight_smile:

Yeah these are all valid points, we are planning more expansion packs in future, After War we will be doing some smaller packs for awhile. These big packs are awesome to work on, but they are a lot harder to manage as you can imagine it’s also very easy to feature creep haha

1 Like

This is very impressive! Will the buildings have various degrees of destruction? When will the final product be released?

Yes there are some destroyed variants, there is a bombed one with collapsed roof and a totaled one. The final release is TBD but it shouldn’t be more than a month.

I’ve already own the this asset pack and is awesome! but i have a two questions

There will be destroyed / burned textures for vehicles? can you add this kind of textures to Heist and City Pack vehicles? (or even better, destroyed models)

Nazi Zombies?

Thanks!

1 Like

Yeah there will be some destroyed versions of most vehicles. The way the vehicles are shaded its not possible to add textured damage on heist or city. Not sure about the zombies yet :stuck_out_tongue_winking_eye:

Also D-Day update will be live soon!

4 Likes

Purchased the pack and I’m very satisfied with the overall collection of assets. However, I was surprised that the German MP-40 submachine gun was not included. Could you please considering adding that asset to the pack? Also, a few light armoured tanks such as the American M3 Stuart and the German Panzer IV would be great.

and please add BMW R75!

I immediately bought this after purchasing the Dungeon pack over the holiday. Amazing!

@syntystudios If I have one suggestion it would be FPS arms for each character for those of us who want to use these in first person, or VR with third-party systems like UFPS.

For UFPS to be setup properly, you need to have your body, arms, head textures separated, and also have FPS arm models. It wasn’t hard for me to set these up with UFPS, I just pulled the FBX in to 3DSMAX, setup a multi-material for arms, body and head, and then exported. For the arms I used 3DSMAX to import the FBX, deleted all polygons except the arms, then exported.

1 Like

Is the M4 Sherman turret hatch opening correctly? It now opens towards the front and back. I’ve seen photos showing the hatch opening on each side. I guess it depends on the positioning of the .50 caliber machine gun on the turret.

Have you ever thought about adding a simple nose to the face of your characters?

4 Likes

I tried doing what you did with 3DSMAX with Blender, on the dungeon characters though, but it just opened like a big mesh. Are WW2 characters separated or like the dungeon ones it’s a single fbx with all the characters inside it?