Hey there,
i still have a problem with polygoncolliders attached to procedural sprites while runtime. they are always some pixels to big, no matter which size and pixels to units i choose.
It is all completely generated while runtime, so there are no premade tile sets and no chance to fit the polygoncollider manually.
i tried:
- different sizes of sprites
- imported sprites
- different pixels to units ratios
Thx for your ideas